Rune Adventure Play free

Classes

6 of them, 84 skills between them. You pick one when you make a character and you keep it — but every class can reach every part of the world.

Warden · Pyromancer · Druid · Ranger · Revenant · Templar

Warden

Front-line steel. Heavy armour, high health, punishing melee arcs.

Strength 10 skills

LevelSkillWhat it does
1 Strike A straight sword blow.
3 Cleave A sweeping arc that hits everything around you.
6 Shield Bash Staggers a foe and forces its attention onto you.
10 Rally A war cry: heals and sharpens your blows.
14 Whirlwind Spin through every enemy within reach.
16 Shieldwall Set your feet. For a while, very little gets through.
40 Sunder A blow that opens armour for everything that lands after it.
62 Earthshaker Bring the ground up. Everything near you goes down with it.
84 Last Stand The lower you are, the harder you swing.
108 The Long Oath Everything you have, at once, and still standing afterwards.

Pyromancer

Ranged fire. Fragile up close, devastating at a distance.

Intellect 11 skills

LevelSkillWhat it does
1 Firebolt A darting bolt of flame.
4 Ember Nova Fire erupts in a ring around you.
7 Scorch Sets a target burning for several seconds.
9 Blink Step instantly to a spot you can see, wreathed a moment against harm.
15 Meteor Calls a burning rock down on a patch of ground.
22 Cinderstorm A rain of embers that keeps burning after it lands.
34 Firewalk Step into the fire. It stops being a problem and starts being yours.
40 Immolate Set one thing alight and let it do the work.
62 Embershell The fire turns outward and sits on the skin. Nothing comes through it for a while.
84 The Long Burn Everything in reach, burning, for a long time.
108 Sunfall Bring something down that was never meant to come down.

Druid

Nature and mending. Sustains a fight far longer than it should last.

Intellect 30 skills

LevelSkillWhat it does
1 Thorn Lash A whip of bramble at range.
1 Tiger Shape Down onto four feet, and everything gets quieter and faster.
1 Bear Shape Bigger, slower, and a great deal harder to move.
1 Tree Shape Roots into the ground. Nothing hurries; everything mends.
1 Rake Four lines, close together, and something taken back through them.
1 Shred Through the hide, and then through what the hide was for.
1 Pounce The distance closes before the decision is made.
1 Frenzy Nothing careful about it.
1 Maul One paw, all of it, and it takes something back.
1 Swipe Everything within reach, and the reach is considerable.
1 Thick Hide Winter fur, and the winter it was grown for.
1 Roar Everything nearby stops what it was doing.
1 Bough Lash A branch, swung at something that came too close.
1 Heartwood Mend Sap does what blood cannot.
1 Canopy Shade, and everything that grows in it.
1 Root Grasp The ground takes hold and does not discuss it.
1 Owl Shape Up, and everything below becomes a map.
1 Moonbeam A cold light, pointed at one thing.
1 Gale Wingbeat enough to put everything nearby on its back foot.
1 Stoop Silent the whole way down, which is the point of the feathers.
1 Starfall What the night sky does when a druid asks it nicely.
2 Mend Knits your wounds, or a nearby party member, closed.
5 Entangle Roots a foe to the spot.
8 Spore Cloud A choking cloud that lingers.
13 Rejuvenate Healing that flows over a party member for several seconds.
22 Bramblewall Thorns out of the ground. Nothing caught in them is going anywhere.
40 Wildheart Borrow from everything growing nearby.
62 Blight What grows can also rot, and rot spreads.
84 The Deep Green Roots all the way down. Very hard to move, very hard to kill.
108 Worldroot Something older than the zone you are standing in takes an interest.

Ranger

A bow and open ground. Cripples what chases you, and never lets it close.

Agility 11 skills

LevelSkillWhat it does
1 Quick Shot A loosed arrow, drawn and away in one motion.
3 Hobbling Shot An arrow through the leg. It still comes for you, but slowly.
6 Volley Arrows into a patch of ground, and everything standing in it.
9 Roll Break away to somewhere you can see, and catch your breath.
12 Hunter's Mark Steady your aim. Every shot bites deeper for a while.
15 Arrow Storm The sky goes dark over a stretch of ground.
22 Pinning Shot Puts an arrow through something and then through the floor behind it.
40 Rain of Arrows Not aimed at anything in particular. It does not need to be.
62 The Long Shot From further away than anything can answer from.
84 Hunter's Patience Stop moving. Start hitting a great deal harder.
108 The Last Arrow One shot. It is generally enough.

Revenant

Two knives and no patience. Fights on stolen blood, and leaves before the answer arrives.

Agility 11 skills

LevelSkillWhat it does
1 Rend A fast opening cut.
4 Siphon A cut that closes your own wounds as it opens theirs.
7 Hemorrhage A wound that will not close on its own.
9 Shadowstep Be somewhere else, before anyone decides otherwise.
12 Night Veil The dark closes round you, and your knives find more.
16 Dance of Knives Everything within reach, and you walk out of it healthier.
22 Step Behind Arrive somewhere behind whatever you were looking at.
40 Bleed Them A cut that does not close.
62 The Quiet Hour Everything slows down except you.
84 Exsanguinate Take what it has and keep some of it.
108 The Unnamed Cut The one nobody sees, including the person it lands on.

Templar

Mace and faith. Holds the line while everyone behind it does the killing.

Strength 11 skills

LevelSkillWhat it does
1 Smite A mace brought down with intent.
3 Guard Set your shield. Blows land softer for a while.
5 Lay On Hands Heal, cleanse and briefly shield yourself or a nearby ally.
8 Hammer of Faith A blow that leaves a thing standing but not thinking.
11 Consecrate The ground around you turns against what stands on it.
15 Aegis Nothing gets through, and what already did starts closing.
22 Hallowed Ground Ground that does not care for the dead standing on it.
40 The Held Line You have been told to hold. You hold.
62 Judgement Something considerably larger than you agrees with the swing.
84 Sanctuary A circle nothing unclean walks into, for as long as you can hold it.
108 The Last Vow The promise you made at the start, kept at the end.