Rune Adventure Play free

Classes

6 of them, 99 skills between them. You pick one when you make a character and you keep it — but every class can reach every part of the world.

Warden · Pyromancer · Druid · Ranger · Revenant · Templar

Warden

Heavy-armour melee tank with area attacks, stuns and taunts.

Strength 13 skills

LevelSkillWhat it does
1 Strike A straight sword blow.
3 Cleave Hits all enemies in a short arc.
6 Shield Bash Stuns the target for 1.6 seconds and taunts it.
10 Rally Heals you and grants 30% attack for 10 seconds.
14 Whirlwind Damages all enemies around you.
16 Shieldwall Set your feet. For a while, very little gets through.
40 Sunder A blow that opens armour for everything that lands after it.
50 Immovable The ground you are standing on becomes the only thing worth hitting.
50 Finishing Blow Not the opening word. The last one.
50 Sworn Ground Whatever was sworn here holds for everyone standing on it.
62 Earthshaker Bring the ground up. Everything near you goes down with it.
84 Last Stand The lower you are, the harder you swing.
108 The Long Oath Everything you have, at once, and still standing afterwards.

Pyromancer

Ranged fire caster with burns, area damage and short teleports.

Intellect 14 skills

LevelSkillWhat it does
1 Firebolt A darting bolt of flame.
4 Ember Nova Fire erupts in a ring around you.
7 Scorch Sets a target burning for several seconds.
9 Blink Teleport to visible ground and briefly avoid damage.
15 Meteor Calls a burning rock down on a patch of ground.
22 Cinderstorm A rain of embers that keeps burning after it lands.
34 Firewalk Step into the fire. It stops being a problem and starts being yours.
40 Immolate Set one thing alight and let it do the work.
50 Combustion Everything already burning on the way there gives up the rest of it at once.
50 Wildfire It does not stay where it landed.
50 Second Sun Brief, blinding, and gone before anything can be done about it.
62 Embershell The fire turns outward and sits on the skin. Nothing comes through it for a while.
84 The Long Burn Everything in reach, burning, for a long time.
108 Sunfall Bring something down that was never meant to come down.

Druid

Ranged support with healing, roots and damage over time.

Intellect 30 skills

LevelSkillWhat it does
1 Thorn Lash A whip of bramble at range.
1 Tiger Shape Down onto four feet, and everything gets quieter and faster.
1 Bear Shape Bigger, slower, and a great deal harder to move.
1 Tree Shape Roots into the ground. Nothing hurries; everything mends.
1 Rake Four lines, close together, and something taken back through them.
1 Shred Through the hide, and then through what the hide was for.
1 Pounce The distance closes before the decision is made.
1 Frenzy Nothing careful about it.
1 Maul One paw, all of it, and it takes something back.
1 Swipe Everything within reach, and the reach is considerable.
1 Thick Hide Winter fur, and the winter it was grown for.
1 Roar Everything nearby stops what it was doing.
1 Bough Lash A branch, swung at something that came too close.
1 Heartwood Mend Sap does what blood cannot.
1 Canopy Shade, and everything that grows in it.
1 Root Grasp The ground takes hold and does not discuss it.
1 Owl Shape Up, and everything below becomes a map.
1 Moonbeam A cold light, pointed at one thing.
1 Gale Wingbeat enough to put everything nearby on its back foot.
1 Stoop Silent the whole way down, which is the point of the feathers.
1 Starfall What the night sky does when a druid asks it nicely.
2 Mend Heals you or a nearby party member for 13% health.
5 Entangle Roots one enemy for 2.5 seconds.
8 Spore Cloud A choking cloud that lingers.
13 Rejuvenate Healing that flows over a party member for several seconds.
22 Bramblewall Thorns out of the ground. Nothing caught in them is going anywhere.
40 Wildheart Borrow from everything growing nearby.
62 Blight What grows can also rot, and rot spreads.
84 The Deep Green Roots all the way down. Very hard to move, very hard to kill.
108 Worldroot Something older than the zone you are standing in takes an interest.

Ranger

Mobile ranged attacker with slows, rolls and ground volleys.

Agility 14 skills

LevelSkillWhat it does
1 Quick Shot A loosed arrow, drawn and away in one motion.
3 Hobbling Shot Damages and slows one target.
6 Volley Damages every enemy in the target area.
9 Roll Roll to visible ground and recover health.
12 Hunter's Mark Temporarily increases your ranged damage.
15 Arrow Storm The sky goes dark over a stretch of ground.
22 Pinning Shot Puts an arrow through something and then through the floor behind it.
40 Rain of Arrows Not aimed at anything in particular. It does not need to be.
50 Dead Aim One shot, taken exactly once it is sure of itself.
50 Kill Zone Ground that was safe to stand on a moment ago.
50 Quickdraw Volley Four arrows before the first one lands.
62 The Long Shot From further away than anything can answer from.
84 Hunter's Patience Stop moving. Start hitting a great deal harder.
108 The Last Arrow One shot. It is generally enough.

Revenant

Fast melee attacker with lifesteal, bleeds and shadow movement.

Agility 14 skills

LevelSkillWhat it does
1 Rend A fast opening cut.
4 Siphon Deals melee damage and heals for 30% of damage dealt.
7 Hemorrhage A wound that will not close on its own.
9 Shadowstep Teleport to a nearby visible position.
12 Night Veil The dark closes round you, and your knives find more.
16 Dance of Knives Hits nearby enemies and heals you from damage dealt.
22 Step Behind Arrive somewhere behind whatever you were looking at.
40 Bleed Them A cut that does not close.
50 Assassinate It was over before it started being a fight.
50 Blood Debt What is owed comes due whether it is offered or not.
50 Vanish Gone, and not by the door.
62 The Quiet Hour Everything slows down except you.
84 Exsanguinate Take what it has and keep some of it.
108 The Unnamed Cut The one nobody sees, including the person it lands on.

Templar

Armoured support with shields, healing, cleanses and stuns.

Strength 14 skills

LevelSkillWhat it does
1 Smite A mace brought down with intent.
3 Guard Set your shield. Blows land softer for a while.
5 Lay On Hands Heal, cleanse and briefly shield yourself or a nearby ally.
8 Hammer of Faith Deals melee damage and stuns for 1.5 seconds.
11 Consecrate Damages enemies standing near you.
15 Aegis Grants a strong shield and restores health.
22 Hallowed Ground Ground that does not care for the dead standing on it.
40 The Held Line You have been told to hold. You hold.
50 Final Judgement Whatever it was, it is decided now.
50 Bulwark of Faith Everyone near enough to hear it is standing behind it now too.
50 Dawn's Grace Whatever the night did, the morning undoes.
62 Judgement Something considerably larger than you agrees with the swing.
84 Sanctuary A circle nothing unclean walks into, for as long as you can hold it.
108 The Last Vow The promise you made at the start, kept at the end.