Six ways to fight
Wardens and Templars absorb pressure up close. Pyromancers burn groups. Druids heal and control. Rangers kite at range. Revenants steal health in melee. New skills unlock as you level, and equipped gear changes your sprite.
Open the link, pick a class and fight your way out of Hollowmarket.
Rune Adventure is one shared isometric world with 61 connected zones. Other players move and fight beside you in real time. It runs in your browser and uses your device language.
Train one of Six classes through 120 levels and 61 connected zones. Monsters patrol, chase and retreat. Loot reserves to you for twenty-five seconds. Parties share experience, and guilds share a vault.
The game draws its sprites, tiles and effects in code. The small download starts quickly on desktop or phone.
Wardens and Templars absorb pressure up close. Pyromancers burn groups. Druids heal and control. Rangers kite at range. Revenants steal health in melee. New skills unlock as you level, and equipped gear changes your sprite.
Each family is drawn differently and takes damage differently. Fire burns beasts. Nature breaks constructs. Bosses hold the middle of every zone.
Earn your first pony at level ten. Faster mounts drop from bosses and quest chains.
Eleven species can follow you into combat, attack your target and gain experience. Breed for new colours and stronger bloodlines.
Find five rarities and random affixes. Upgrade gear to +7, and repair worn equipment at the blacksmith.
The west-gate board posts three level-matched jobs every few hours: culls, road clears and named targets.
Charter a guild, fund its treasury and share gear through the vault. Guild wars score player kills for one week.
Level 120 is not the end of it. Experience keeps counting as renown, and titles are earned for things you have actually done -- a thousand kills, every named beast in the world, the bottom of the Long Dark. You choose which one people see.
Forest, coast, crag, ash, frost, mire and waste, plus eleven torch-lit dungeons where you only see what your torch reaches.
Real-time combat, 120 levels and the full quest road are playable. Parties, guilds, crafting, trading, PvP, talents, mounts and breeding are online.
Phone controls use a thumb stick and large combat buttons. The client runs over mobile data.
At the level cap, experience becomes renown. Ascendant Hall opens Breach trials, rotating hunts, weekly boards and prestige.
61 zones and a hundred-odd monsters is a fraction of what a studio ships. A determined player will see most of the world in a few weeks. There is more coming; there is not a decade of it behind us.
One server holds one world. An outage affects every player.
Open the link on anything with a browser. Register with a name and a password you have not used anywhere else.
Pick Warden, Pyromancer, Druid, Ranger, Revenant or Templar and choose your look.
Characters are permanent. The game has no purchases.
Walk out of the west gate into the Emberwood and tap something small.
Click the ground to walk, tap a monster to fight, 1–8 for skills. On a phone, drag the medallion.
Link your character to Discord: type /link in game, then post !link YOURCODE in #world-chat.
That gets you the Adventurer role, your class colour, and rank roles as you level. World chat is bridged both ways.
Report bugs and rough spots.
Tell us where the game felt unfair, confusing or slow in #new-players.
Lift this straight into a Discord message or a group chat.